#1 Player Movement
Gone Fishin' » Devlog
Week 1 Update
- Implemented basic player movement and corrected issue with collision causing sprites to rotate, locked the rotation vector to prevent this and will further correct this with eight-direction animations once they are done.
- Sprites are placeholders until sprite art is done.
- The background needs adjustment to suit the top-down level design I'm going for.
- The boost mechanic may be changed to a pick-up power-up to increase difficulty in later stages.
Files
webgl.zip Play in browser
70 days ago
Gone Fishin'
Status | Released |
Author | phandfield |
Genre | Survival |
More posts
- #6 Updates/planned updates based upon Testing Session32 days ago
- Documentation / User Manual33 days ago
- #5 UI / Polish38 days ago
- #4 Presentation and Graphics45 days ago
- #3 Enemies and Interaction53 days ago
- #2 Basic Level Blocking61 days ago
- Concept83 days ago
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