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Devlog
Gone Fishin'
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Devlog
#3 Enemies and Interaction
May 11, 2025
by
phandfield
# 3 Enemies and Interaction This week, I focused on further developing the interactions between the player and enemies and adding additional depth. First, I added levels 2 and 3 and transferred all th...
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#2 Basic Level Blocking
May 03, 2025
by
phandfield
Basic Level Blocking This is the second devlog for my game Gone Fishin', and its purpose is basic level blocking. For this checkpoint, I have further expanded on the basic layout I deployed in week 1...
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#1 Player Movement
April 24, 2025
by
phandfield
Week 1 Update - Implemented basic player movement and corrected issue with collision causing sprites to rotate, locked the rotation vector to prevent this and will further correct this with eight-dire...
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Concept
April 11, 2025
by
phandfield
Working Title Gone Fishin’ Concept Statement In Gone Fishin’, the player takes the role of a playable small fish and has to survive the brutal ocean and devour small prey to grow larger and surviv...
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