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Gone Fishin'

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Devlog

  • #3 Enemies and Interaction
    May 11, 2025 by phandfield
    # 3 Enemies and Interaction This week, I focused on further developing the interactions between the player and enemies and adding additional depth. First, I added levels 2 and 3 and transferred all th... Continue reading
  • #2 Basic Level Blocking
    May 03, 2025 by phandfield
    Basic Level Blocking This is the second devlog for my game Gone Fishin', and its purpose is basic level blocking. For this checkpoint, I have further expanded on the basic layout I deployed in week 1... Continue reading
  • #1 Player Movement
    April 24, 2025 by phandfield
    Week 1 Update - Implemented basic player movement and corrected issue with collision causing sprites to rotate, locked the rotation vector to prevent this and will further correct this with eight-dire... Continue reading
  • Concept
    April 11, 2025 by phandfield
    Working Title Gone Fishin’ Concept Statement In Gone Fishin’, the player takes the role of a playable small fish and has to survive the brutal ocean and devour small prey to grow larger and surviv... Continue reading
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